node-simconnect
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SimConnectRecvEvents
Interface SimConnectRecvEvents
interface
SimConnectRecvEvents
{
actionCallback
:
(
recvActionCallback
:
RecvActionCallback
)
=>
void
;
airportList
:
(
recvAirportList
:
RecvAirportList
)
=>
void
;
assignedObjectID
:
(
recvAssignedObjectID
:
RecvAssignedObjectID
)
=>
void
;
cameraData
:
(
recvCameraData
:
RecvCameraData
)
=>
void
;
cameraDefinitionList
:
(
recvCameraDefinitionList
:
RecvCameraDefinitionList
,
)
=>
void
;
cameraStatus
:
(
recvCameraStatus
:
RecvCameraStatus
)
=>
void
;
clientData
:
(
recvSimObjectData
:
RecvSimObjectData
)
=>
void
;
close
:
()
=>
void
;
cloudState
:
(
recvCloudState
:
RecvCloudState
)
=>
void
;
commBusEvent
:
(
recvCommBus
:
RecvCommBus
)
=>
void
;
controllersList
:
(
recvControllersList
:
RecvControllersList
)
=>
void
;
customAction
:
(
recvCustomAction
:
RecvCustomAction
)
=>
void
;
enumerateInputEventParams
:
(
recvEnumerateInputEventParams
:
RecvEnumerateInputEventParams
,
)
=>
void
;
enumerateSimobjectAndLiveryList
:
(
recvEnumerateSimobjectAndLiveryList
:
RecvEnumerateSimobjectAndLiveryList
,
)
=>
void
;
error
:
(
error
:
Error
)
=>
void
;
event
:
(
recvEvent
:
RecvEvent
)
=>
void
;
eventAddRemove
:
(
recvEvent
:
RecvEventAddRemove
)
=>
void
;
eventEx1
:
(
recvEvent
:
RecvEventEx1
)
=>
void
;
eventFilename
:
(
recvEventFilename
:
RecvEventFilename
)
=>
void
;
eventFrame
:
(
recvEventFrame
:
RecvEventFrame
)
=>
void
;
eventMultiplayerClientStarted
:
()
=>
void
;
eventMultiplayerServerStarted
:
()
=>
void
;
eventMultiplayerSessionEnded
:
()
=>
void
;
eventRaceEnd
:
(
recvEventRaceEnd
:
RecvEventRaceEnd
)
=>
void
;
eventRaceLap
:
(
recvEventRaceLap
:
RecvEventRaceLap
)
=>
void
;
eventWeatherMode
:
(
recvWeatherMode
:
RecvEventWeatherMode
)
=>
void
;
exception
:
(
recvException
:
RecvException
)
=>
void
;
facilityData
:
(
recvFacilityData
:
RecvFacilityData
)
=>
void
;
facilityDataEnd
:
(
recvFacilityDataEnd
:
RecvFacilityDataEnd
)
=>
void
;
facilityMinimalList
:
(
recvFacilityMinimalList
:
RecvFacilityMinimalList
,
)
=>
void
;
flowEvent
:
(
recvFlowEvent
:
RecvFlowEvent
)
=>
void
;
getInputEvent
:
(
recvGetInputEvent
:
RecvGetInputEvent
)
=>
void
;
inputEventsList
:
(
recvEnumerateInputEvents
:
RecvEnumerateInputEvents
,
)
=>
void
;
jetwayData
:
(
recvJetwayData
:
RecvJetwayData
)
=>
void
;
ndbList
:
(
recvNDBList
:
RecvNDBList
)
=>
void
;
open
:
(
recvOpen
:
RecvOpen
)
=>
void
;
quit
:
()
=>
void
;
reservedKey
:
(
recvReservedKey
:
RecvReservedKey
)
=>
void
;
simObjectData
:
(
recvSimObjectData
:
RecvSimObjectData
)
=>
void
;
simObjectDataByType
:
(
recvSimObjectData
:
RecvSimObjectData
)
=>
void
;
subscribeInputEvent
:
(
recvSubscribeInputEvent
:
RecvSubscribeInputEvent
,
)
=>
void
;
systemState
:
(
recvSystemState
:
RecvSystemState
)
=>
void
;
vorList
:
(
recvVORList
:
RecvVORList
)
=>
void
;
waypointList
:
(
recvWaypointList
:
RecvWaypointList
)
=>
void
;
weatherObservation
:
(
recvWeatherObservation
:
RecvWeatherObservation
,
)
=>
void
;
}
Index
Properties
action
Callback
airport
List
assigned
Object
ID
camera
Data
camera
Definition
List
camera
Status
client
Data
close
cloud
State
comm
Bus
Event
controllers
List
custom
Action
enumerate
Input
Event
Params
enumerate
Simobject
And
Livery
List
error
event
event
Add
Remove
event
Ex1
event
Filename
event
Frame
event
Multiplayer
Client
Started
event
Multiplayer
Server
Started
event
Multiplayer
Session
Ended
event
Race
End
event
Race
Lap
event
Weather
Mode
exception
facility
Data
facility
Data
End
facility
Minimal
List
flow
Event
get
Input
Event
input
Events
List
jetway
Data
ndb
List
open
quit
reserved
Key
sim
Object
Data
sim
Object
Data
By
Type
subscribe
Input
Event
system
State
vor
List
waypoint
List
weather
Observation
Properties
action
Callback
actionCallback
:
(
recvActionCallback
:
RecvActionCallback
)
=>
void
airport
List
airportList
:
(
recvAirportList
:
RecvAirportList
)
=>
void
assigned
Object
ID
assignedObjectID
:
(
recvAssignedObjectID
:
RecvAssignedObjectID
)
=>
void
camera
Data
cameraData
:
(
recvCameraData
:
RecvCameraData
)
=>
void
camera
Definition
List
cameraDefinitionList
:
(
recvCameraDefinitionList
:
RecvCameraDefinitionList
,
)
=>
void
camera
Status
cameraStatus
:
(
recvCameraStatus
:
RecvCameraStatus
)
=>
void
client
Data
clientData
:
(
recvSimObjectData
:
RecvSimObjectData
)
=>
void
close
close
:
()
=>
void
cloud
State
cloudState
:
(
recvCloudState
:
RecvCloudState
)
=>
void
comm
Bus
Event
commBusEvent
:
(
recvCommBus
:
RecvCommBus
)
=>
void
controllers
List
controllersList
:
(
recvControllersList
:
RecvControllersList
)
=>
void
custom
Action
customAction
:
(
recvCustomAction
:
RecvCustomAction
)
=>
void
enumerate
Input
Event
Params
enumerateInputEventParams
:
(
recvEnumerateInputEventParams
:
RecvEnumerateInputEventParams
,
)
=>
void
enumerate
Simobject
And
Livery
List
enumerateSimobjectAndLiveryList
:
(
recvEnumerateSimobjectAndLiveryList
:
RecvEnumerateSimobjectAndLiveryList
,
)
=>
void
error
error
:
(
error
:
Error
)
=>
void
event
event
:
(
recvEvent
:
RecvEvent
)
=>
void
event
Add
Remove
eventAddRemove
:
(
recvEvent
:
RecvEventAddRemove
)
=>
void
event
Ex1
eventEx1
:
(
recvEvent
:
RecvEventEx1
)
=>
void
event
Filename
eventFilename
:
(
recvEventFilename
:
RecvEventFilename
)
=>
void
event
Frame
eventFrame
:
(
recvEventFrame
:
RecvEventFrame
)
=>
void
event
Multiplayer
Client
Started
eventMultiplayerClientStarted
:
()
=>
void
event
Multiplayer
Server
Started
eventMultiplayerServerStarted
:
()
=>
void
event
Multiplayer
Session
Ended
eventMultiplayerSessionEnded
:
()
=>
void
event
Race
End
eventRaceEnd
:
(
recvEventRaceEnd
:
RecvEventRaceEnd
)
=>
void
event
Race
Lap
eventRaceLap
:
(
recvEventRaceLap
:
RecvEventRaceLap
)
=>
void
event
Weather
Mode
eventWeatherMode
:
(
recvWeatherMode
:
RecvEventWeatherMode
)
=>
void
exception
exception
:
(
recvException
:
RecvException
)
=>
void
facility
Data
facilityData
:
(
recvFacilityData
:
RecvFacilityData
)
=>
void
facility
Data
End
facilityDataEnd
:
(
recvFacilityDataEnd
:
RecvFacilityDataEnd
)
=>
void
facility
Minimal
List
facilityMinimalList
:
(
recvFacilityMinimalList
:
RecvFacilityMinimalList
)
=>
void
flow
Event
flowEvent
:
(
recvFlowEvent
:
RecvFlowEvent
)
=>
void
get
Input
Event
getInputEvent
:
(
recvGetInputEvent
:
RecvGetInputEvent
)
=>
void
input
Events
List
inputEventsList
:
(
recvEnumerateInputEvents
:
RecvEnumerateInputEvents
)
=>
void
jetway
Data
jetwayData
:
(
recvJetwayData
:
RecvJetwayData
)
=>
void
ndb
List
ndbList
:
(
recvNDBList
:
RecvNDBList
)
=>
void
open
open
:
(
recvOpen
:
RecvOpen
)
=>
void
quit
quit
:
()
=>
void
reserved
Key
reservedKey
:
(
recvReservedKey
:
RecvReservedKey
)
=>
void
sim
Object
Data
simObjectData
:
(
recvSimObjectData
:
RecvSimObjectData
)
=>
void
sim
Object
Data
By
Type
simObjectDataByType
:
(
recvSimObjectData
:
RecvSimObjectData
)
=>
void
subscribe
Input
Event
subscribeInputEvent
:
(
recvSubscribeInputEvent
:
RecvSubscribeInputEvent
)
=>
void
system
State
systemState
:
(
recvSystemState
:
RecvSystemState
)
=>
void
vor
List
vorList
:
(
recvVORList
:
RecvVORList
)
=>
void
waypoint
List
waypointList
:
(
recvWaypointList
:
RecvWaypointList
)
=>
void
weather
Observation
weatherObservation
:
(
recvWeatherObservation
:
RecvWeatherObservation
)
=>
void
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Properties
action
Callback
airport
List
assigned
Object
ID
camera
Data
camera
Definition
List
camera
Status
client
Data
close
cloud
State
comm
Bus
Event
controllers
List
custom
Action
enumerate
Input
Event
Params
enumerate
Simobject
And
Livery
List
error
event
event
Add
Remove
event
Ex1
event
Filename
event
Frame
event
Multiplayer
Client
Started
event
Multiplayer
Server
Started
event
Multiplayer
Session
Ended
event
Race
End
event
Race
Lap
event
Weather
Mode
exception
facility
Data
facility
Data
End
facility
Minimal
List
flow
Event
get
Input
Event
input
Events
List
jetway
Data
ndb
List
open
quit
reserved
Key
sim
Object
Data
sim
Object
Data
By
Type
subscribe
Input
Event
system
State
vor
List
waypoint
List
weather
Observation
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